![]() ![]() ![]() Thus there's sense of giving the player additional incentives of gathering them, even if just for shiny looks. Chances are that your game may have lots of them (either in terms of variety or volumes), and the individual value may not be exceptionally high (especially for "score" items). Let's talk about the items in videogames a little. The "spritesheet" used here consists of ten 32x32 images and looks like the following:Īlso, for clarity on axes, here I'm going to call "X" the axis that goes from left (-) to right ( ), "Y" the one that goes from top to bottom, and "Z" the one that goes from bottom to top (opposite of Y):įrom left to right: coin, coin, coin, coin, and coin. The "closed chest" version was done by Seki Znojemsky. Also, now that Fierfox officially supports MouseEvent.offsetX\Y, I'm experimenting with procedural and interactive presentations inside blog posts, so you'll need to have JavaScript enabled to see those.įirst things first, let me link you to the graphics used in this tutorial:Ĭoin: the gold coin from "Animated coins" by Clint Bellanger.Ĭhest: the treasure chest from "Gold Treasure icons" by Clint Bellanger. Not recalling any tutorials on the matter, I've made an example of this exact thing, and this is a post detailing everything related to such an effect. ![]() ![]() A little while ago, I was asked about what would be a good approach to creating an effect for a top-down game where coins would fly out of a smashed object. ![]()
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